Intel expects to develop computing infrastructure for the Metaverse

Intel is intending to develop the computing infrastructure expected to make the Metaverse open to a wide range of platforms, the organization reported on Sunday.

The organization’s belief is that the new Internet phenomenon made by Facebook founder Mark Zuckerberg ought to be available to all platforms, from cell phones and PCs to augmented reality (AR) and virtual reality (VR) eyewear, it clarified.

A new “architectural” model of the internet will be required to understand this, since, all together for the Metaverse to work it needs 10 Petaflops of computing processing power and 10 Petabytes of storage in 10 milliseconds, a tremendous leap in computing abilities.

“Intel has been developing core technologies that de-couple workloads from the underlying hardware and taking a cloud-first approach with our products,” the company said.

“We are taking the first steps in this direction with the launch of GPUs [graphics processing units] based on our Xe architecture in 2022. These will be the first GPUs born in the cloud, which permeates the whole design philosophy,” the company said.

The organization introduced its first demo of the game “Hitman 3,” which depends on its new graphics processing unit (GPU). The demo shows that the game can progress from running on local software infrastructure to running on the cloud without the client seeing the change.

“We want to liberate the gaming experience from the limits of dedicated hardware and remove the friction – be it the dependence on expensive hardware tied to a physical location, twitch response times, or download and patch size.”